Using artificial intelligence and computer programming in your science lessons
(Code : D2-b-20)
Kontext / Contexte
Computers have invaded our classrooms and we use artificial intelligence applications every day without knowing it. But did you know that you can easily use artificial intelligence and computer programming to facilitate teaching? Whether in mathematics, natural sciences or physics, this course offers you the opportunity to explore the world of artificial intelligence for teaching and thus give a new dimension to your lessons. For example, creating a simulation of a dangerous experiment that students can test safely. Or using artificial intelligence to classify images of foliage collected during a forest trip.
Zielsetzung / Objectifs
Knowledge
The participants know:
- the definition of artificial intelligence
- applications of artificial intelligence in science education
- the basics of programming.
Skills
Participants will be able to:
- use machine learning platforms: Orange datamining and Machine learning for kids
- program simple animations in Scratch
- explain the basics of artificial intelligence.
Attitudes
The participants will be able to
- use the tools discussed during the training with the students
- create their own animations, games or experiments in class.
Inhalt / Contenu
This course will cover the following topics:
- What is artificial intelligence?
- creating an artificial intelligence on paper to understand how it works
- the basics of programming
- programming an atomic experiment simulation in Scratch
- using machine learning to teach (with 2 examples in natural sciences and physics)
- developing mini-games to engage students' minds with embedded animations.
Arbeitsformen / Approche méthodologique
This training is divided between theoretical contributions and practical exercises. Teachers will leave with ideas and materials to tackle digital science in their subject.
Referent, Referentin / Formateur, formatrice
Régine Poussin, Education program specialist in Computer Science, Scienteens Lab, University of Luxembourg
Former computer science teacher for pupils aged 6 to 15 and author of the book "J'explore le monde numérique" published by Eyrolles.
Termin / Date et horaire
Groupe A
Modalité : | Présentiel |
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Date : | le mercredi 25 janvier 2023 de 9 à 12 et de 13 à 16 heures |
Lieu : | Maison du Savoir - Esch-Belval - salle 2.200 |
Nombre max. de participants : | 20 |
Places disponibles : | 18 |
Statut de la formation : | Formation attestée |
Délai d'inscription : | - |
Public cible
Contexte professionnel : | [ES] Enseignement secondaire [FP] Formation professionnelle |
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Catégorie de fonction : | Personnel enseignant |
Informations complémentaires : | personnel enseignant de l'enseignement secondaire |
Praktische Hinweise / Informations pratiques
Langue(s) : | anglais |
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Prérequis : | This course is intended for beginners, no knowledge of computer programming or computer science is necessary. |
Informations : | Institut de formation de l’Éducation nationale |
Organisation : | University of Luxembourg / Scienteens Lab |